{{For|calibrated version of Sculk Sensor|Calibrated Sculk Sensor}}
{{Block
| image = Sculk Sensor.gif
| image2 = Sculk Sensor BE.gif
| invimage = Sculk Sensor
| transparent = Yes
| light = Yes (1)
| renewable = Yes
| stackable = Yes (64)
| flammable = No
| lavasusceptible = No
| tool = Hoe
| Detection Range = 16 Blocks
}}
The '''sculk sensor''' is a block in the [[sculk family]]. It detects vibrations caused by actions and events in a radius around it and emits a [[redstone]] signal, and, if it was triggered by a [[player]], also activates nearby [[sculk shrieker]]s. Players can {{Control|sneak}} to avoid making vibrations and [[wool]] can be used to occlude and block them.

== Obtaining ==
=== Breaking ===
Sculk sensors can be mined with any tool enchanted with [[Silk Touch]], but [[hoe]]s are the quickest. If mined with a non-Silk Touch tool, they drop 5 [[experience]] instead.
{{Breaking row|Sculk Sensor|Hoe|horizontal=1}}

=== Chest loot ===
{{LootChestItem|sculk-sensor}}

=== Natural generation ===
Sculk sensors generate within the [[Deep Dark|deep dark]] biome and [[Ancient City|ancient cities]].

=== Post-generation ===
A [[sculk catalyst]] has a 9% chance of generating a sculk sensor on top of a [[sculk]] block.

== Usage ==
=== Crafting ingredient ===
Sculk sensors can be used to craft [[calibrated sculk sensor]]s.
{{crafting usage|match=1}}

=== Light ===
A sculk sensor has a [[light level]] of 1. When active, it changes to a lighter block state without a change to the light level.

=== Vibration detection ===
[[File:Vibration JE1 BE1.gif|thumb|The sculk sensor vibration [[particle]].]]
Sculk sensors detect vibrations in an 8 block spherical radius around it. Vibrations are caused by various events, such as a player and mobs walking, placing or breaking blocks, gliding with [[elytra]], items falling on the ground, a [[piston]] extending or a wet [[wolf]] shaking itself off. While [[sneaking]], a player is not detected. Walking, falling, dropping items, or shooting a projectile all trigger the sensor.

When a vibration is made within the range of a sculk sensor, a signal travels from the vibration source to the sensor at a speed of one block per [[game tick]] (20 blocks per second). When the signal arrives, the sensor is activated for {{convert|40|game tick|second}}. The sensor cannot detect any other vibrations while activated or while a signal is traveling to it.

Sculk sensors have a cooldown period of {{convert|1|game tick|second}} after being placed or after deactivating. During this short cooldown period, they cannot detect vibrations. This prevents them from activating when a contraption it is powering is being unpowered.

Sculk sensors don't detect vibrations from other sculk sources or the [[warden]].

[[Wool]] and [[carpet]]s have a special interaction with sculk sensors. If a wool block is placed between a sensor and a vibration source, the sensor is not able to detect the placed wool nor vibrations behind it. Specifically, if the ray joining the cube centers of the sensor block and the vibration source passes through any wool blocks, the noise is muffled. If the ray passes diagonally through the edge between two blocks, either one or the other block may muffle it but not both. Sculk sensors are not able to detect footsteps or dropped items on wool blocks or carpet, and they are also unable to detect [[item (entity)|dropped items]] of wool and carpets.

Sculk sensors pass on the vibrations made by players to [[sculk shrieker]]s within 8 blocks of the sensor. For example, an item dropped by a player triggers the shrieker, but an item dropped by a dispenser or from a broken block does not; a player flying around with elytra triggers the shrieker, but a [[bat]] flying around does not. Alarms can be blocked by wool placed in between the sensor and shrieker, similar to how wool can block vibrations from reaching the sensor itself.

=== Redstone emission ===
Sculk sensors emit a [[redstone]] signal when they are activated. The strength of the redstone signal is {{w|inversely proportional}} to the distance the vibration signal traveled – the closer the vibration is to the sculk sensor, the stronger the redstone signal is, so it reaches the maximum redstone signal strength when the vibration is directly on top of the sensor.

==== Vibration amplitudes ====
{{stub section|[[Bedrock Edition]] values}}
Each vibration in the game falls under a certain amplitude value. This value can be measured with a [[comparator]]. With the right contraption, the player could detect if a certain action has occurred or is occurring nearby.
===== 1.20.2 =====
{| class="sortable wikitable"
|-
!Output!!Vibration type!!Game event!!Description
|-
| rowspan="4" |1||Step||<code>minecraft:step</code>
||Player or entity steps
|-
|Swim
|<code>minecraft:swim</code>
|Player or entity swims, boat paddles
|-
|Flap
|<code>minecraft:flap</code>
|Entity flaps (bat)
|-
|Resonate 1
|<code>minecraft:resonate_1</code>
|
|-
| rowspan="4" |2
|Projectile Land
|<code>minecraft:projectile_land</code>
|Projectile lands (snowball)
|-
|Hit Ground
|<code>minecraft:hit_ground</code>
|Player or entity hits ground post-jump or fall
|-
|Splash
|<code>minecraft:splash</code>
|Player or entity splashes. Entity entering water or bubble column
|-
|Resonate 2
|<code>minecraft:resonate_2</code> 
|
|-
| rowspan="4" |3
|Item Interact Finish
|<code>minecraft:item_interact_finish</code>
|Item Interaction (Shield, Spyglass, Bone Meal)
|-
|Projectile Shoot
|<code>minecraft:projectile_shoot</code>
|Projectile Shoots (arrow)
|-
|Instrument Play
|<code>minecraft:instrument_play</code>
|Goat Horn Plays
|-
|Resonate 3
|<code>minecraft:resonate_3</code>
|
|-
| rowspan="4" |4
|Entity Action
|<code>minecraft:entity_action</code>
|Entity Roars (Ravager), Entity Shakes (wolf after swimming)
|-
|Elytra Glide
|<code>minecraft:elytra_glide</code>
|Player glides
|-
|Unequip
|<code>minecraft:unequip</code>
|Armor unequip in armor slot or stand
|-
|Resonate 4
|<code>minecraft:resonate_4</code>
|
|-
| rowspan="3" |5
|Entity Dismount
|<code>minecraft:entity_dismount</code>
|Player Dismount
|-
|Equip
|<code>minecraft:equip</code>
|Armor equip in armor slot or stand
|-
|Resonate 5
|<code>minecraft:resonate_5</code>
|
|-
| rowspan="4" |6
|Entity Mount
|<code>minecraft:entity_mount</code>
|Player Mount (horse)
|-
|Entity Interact
|<code>minecraft:entity_interact</code>
|Player interaction with entity (breeding)
|-
|Shear
|<code>minecraft:shear</code>
|Shears a sheep
|-
|Resonate 6
|<code>minecraft:resonate_6</code>
|
|-
| rowspan="2" |7
|Entity Damage
|<code>minecraft:entity_damage</code>
|Damage or death to entities (except armor stand)
|-
|Resonate 7
|<code>minecraft:resonate_7</code>
|
|-
| rowspan="3" |8
|Drink
|<code>minecraft:drink</code>
|Player or entity drinks
|-
|Eat
|<code>minecraft:eat</code>
|Player or entity eats
|-
|Resonate 8
|<code>minecraft:resonate_8</code>
|
|-
| rowspan="5" |9
|Container Close
|<code>minecraft:container_close</code>
|Close container (Chest, shulkerbox, hopper)
|-
|Block Close
|<code>minecraft:block_close</code>
|Door Close (trapdoor and fencegate)
|-
|Block Deactivate
|<code>minecraft:block_deactivate</code>
|Lever or button deactivation
|-
|Block Detach
|<code>minecraft:block_detach</code>
|Tripwire detachment
|-
|Resonate 9
|<code>minecraft:resonate_9</code>
|
|-
| rowspan="7" |10
|Container Open
|<code>minecraft:container_open</code>
|Open Container
|-
|Block Open
|<code>minecraft:block_open</code>
|Open Door
|-
|Block Activate
|<code>minecraft:block_activate</code>
|Activate Blocks
|-
|Block Attach
|<code>minecraft:block_attach</code>
|Attachment of Tripwire hook
|-
|Prime Fuse
|<code>minecraft:prime_fuse</code>
|TNT or creeper activation
|-
|Note Block Play
|<code>minecraft:note_block_play</code>
|Note Block Sounds
|-
|Resonate 10
|<code>minecraft:resonate_10</code>
|
|-
| rowspan="2" |11
|Block Change
|<code>minecraft:block_change</code>
|Block Change (Chiseled Bookshelf, Lectern)
|-
|Resonate 11
|<code>minecraft:resonate_11</code>
|
|-
| rowspan="3" |12
|Block Destroy
|<code>minecraft:block_destroy</code>
|Block Destruction
|-
|Fluid Pickup
|<code>minecraft:fluid_pickup</code>
|Gathered Fluid (Water, honey bottle, powdered snow)
|-
|Resonate 12
|<code>minecraft:resonate_12</code>
|
|-
| rowspan="3" |13
|Block Place
|<code>minecraft:block_place</code>
|Block Placement
|-
|Fluid Place
|<code>minecraft:fluid_place</code>
|Fluid Placement
|-
|Resonate 13
|<code>minecraft:resonate_13</code>
|
|-
| rowspan="4" |14
|Entity Place
|<code>minecraft:entity_place</code>
|Entity Placement via Spawn-egg, Mob Spawner, Armor Stand Placement, or Evoker magic
|-
|Lightning Strike
|<code>minecraft:lightning_strike</code>
|Lightning Strike
|-
|Teleport
|<code>minecraft:teleport</code>
|Endermen, Chorus Fruit, Shulker
|-
|Resonate 14 
|<code>minecraft:resonate_14</code>
|
|-
| rowspan="3" |15
|Entity Die
|<code>minecraft:entity_die</code>
|Armor Stand Dies, Firework Finishes 
|-
| Explode 
|<code>minecraft:explode</code>
|TNT, End Crystal, Bed/Respawn Anchor, Creeper [[Explosion]]
|-
|Resonate 15 
|<code>minecraft:resonate_15</code>
|
|}

=====Vibration Resonance=====
{{stub}}
When a sculk sensor detects a vibration, any adjacent [[block of amethyst]] will reemit a vibration on the same frequency that the sculk sensor detected.

=====Things which are not detected=====
The following occurrences, despite presumably causing physical motion, do not produce vibrations and therefore cannot be detected: 
*Blocks destroyed by a fluid flowing into their space<ref>{{bug|MC-207410}}</ref>
*Several blocks being destroyed due to their supporting block being removed:<ref>{{bug|MC-207411}}</ref>
**Rails
**Powered rails
**Detector rails
**Activator rails
**Redstone wire
**Redstone repeaters
** Redstone comparators
*Several cases where a [[dispenser]] fails to perform an action:<ref>{{bug|MC-208142}}</ref>
**Flint and steel not creating fire
**Bone meal not growing something
**Heads and carved pumpkins, if not equipped on something or placed
**Shulker boxes, if not placed
**Shears, if there's nothing to shear
**Glowstone, if it doesn't charge a respawn anchor
*Inserting an [[eye of ender]] into an [[end portal frame]]<ref>{{bug|MC-208805}}</ref><ref>{{bug|MCPE-155372}}</ref>
*Usage of [[bone meal]]<ref>{{bug|MC-209798}}</ref>
*Eyes of ender breaking<ref>{{bug|MC-210153}}</ref>
*Ender Pearl Teleportation<ref>[[bugtracker:MC-261419|MC-261419]]</ref>
*[[Silverfish]] entering blocks<ref>{{bug|MC-210283}}</ref>
*[[Water]] and [[lava]] flowing into existing spaces, or drying up<ref>{{bug|MC-210482}}</ref>
*Changing the mode of a [[redstone comparator]]<ref>{{bug|MC-211331}}</ref>
*[[Dye]]s used on [[sign]]s<ref>{{bug|MC-212278}}</ref>
*[[Ink sac]]s and [[glow ink sac]]s used on signs<ref>{{bug|MC-214619}}</ref>
*Changing the delay on a [[redstone repeater]]<ref>{{bug|MC-214621}}</ref>
*Changing the shape of a single unit of [[redstone wire]]<ref>{{bug|MC-214623}}</ref>
*[[Fire]] extinguished by rain<ref>{{bug|MC-217923}}</ref>
*Fire extinguished via splash water bottles<ref>{{bug|MC-219440}}</ref>
*[[Carrot]] crops eaten by [[rabbit]]s<ref>{{bug|MC-251525}}</ref>
*Certain specific events at a distance of exactly seven{{info needed|15 for calibrated sculk sensors?}} blocks away:<ref>{{bug|MC-260818}}</ref>
**[[Falling block]]s changing from entities to blocks
**Placing [[armor stand]]s
**Breaking armor stands
**Using [[spawn egg]]s

The following cases have been confirmed to be intentional: 
*[[Axolotl]]s being bred via tropical fish buckets<ref>{{bug|MC-208799}}</ref>
*[[Moss]] blocks replacing existing blocks<ref>{{bug|MC-214210}}</ref>

=== Piston interactivity ===
Sculk sensors are immovable. [[Piston]]s cannot push them, and sticky pistons cannot push or pull them. [[Slime block]]s and [[honey block]]s do not stick to sculk sensors and have no effect whether the slime block or honey block is being pushed or pulled.

== Sounds ==
A sculk sensor is silent if [[waterlogging|waterlogged]]. It can still detect vibration, but does not produce sounds itself.
=== Generic ===
{{Sound table/Block/Sculk sensor}}

=== Unique ===
{{Edition|Java}}:
{{Sound table
|sound=Sculk Sensor sculk clicking1.ogg
|sound2=Sculk Sensor sculk clicking2.ogg
|sound3=Sculk Sensor sculk clicking3.ogg
|sound4=Sculk Sensor sculk clicking4.ogg
|sound5=Sculk Sensor sculk clicking5.ogg
|subtitle=Sculk Sensor starts clicking
|source=block
|description=When a sculk sensor detects a vibration
|id=block.sculk_sensor.clicking
|translationkey=subtitles.block.sculk_sensor.clicking
|volume=0.73
|pitch=0.8-1.0
|distance=16}}
{{Sound table
|sound=Sculk Sensor sculk clicking stop1.ogg
|sound2=Sculk Sensor sculk clicking stop2.ogg
|sound3=Sculk Sensor sculk clicking stop3.ogg
|sound4=Sculk Sensor sculk clicking stop4.ogg
|sound5=Sculk Sensor sculk clicking stop5.ogg
|subtitle=Sculk Sensor stops clicking
|source=block
|description=When a sculk sensor deactivates
|id=block.sculk_sensor.clicking_stop
|translationkey=subtitles.block.sculk_sensor.clicking_stop
|volume=0.62
|pitch=0.8-1.0
|distance=16}}
{{Sound table
|sound=Amethyst resonate1.ogg
|sound2=Amethyst resonate2.ogg
|sound3=Amethyst resonate3.ogg
|sound4=Amethyst resonate4.ogg
|subtitle=Amethyst resonates
|source=block
|description=When an amethyst block re-emits a vibration
|id=block.amethyst_block.resonate
|translationkey=subtitles.block.amethyst_block.resonate
|volume=1.0
|pitch=''varies''<ref group=sound>Picks number from 0, 0, 2, 4, 6, 7, 9, 10, 12, 14, 15, 18, 19, 21, 22, or 24 using the vibration's signal strength, and applies <math>2^\frac{n-12}{12}</math>. It uses the same equation that [[note blocks]] do.</ref>
|distance=48
|foot=1}}

{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Sculk Sensor sculk clicking1.ogg
|sound2=Sculk Sensor sculk clicking2.ogg
|sound3=Sculk Sensor sculk clicking3.ogg
|sound4=Sculk Sensor sculk clicking4.ogg
|sound5=Sculk Sensor sculk clicking5.ogg
|sound6=Sculk Sensor sculk clicking6.ogg
|source=block
|description=When a sculk sensor detects a vibration
|id=power.on.sculk_sensor
|volume=0.73
|pitch=0.8-1.2}}
{{Sound table
|sound=Sculk Sensor sculk clicking stop1.ogg
|sound2=Sculk Sensor sculk clicking stop2.ogg
|sound3=Sculk Sensor sculk clicking stop3.ogg
|sound4=Sculk Sensor sculk clicking stop4.ogg
|sound5=Sculk Sensor sculk clicking stop5.ogg
|source=block
|description=When a sculk sensor deactivates
|id=power.off.sculk_sensor
|volume=0.62
|pitch=0.8-1.2}}
{{Sound table
|sound=Amethyst resonate1.ogg
|sound2=Amethyst resonate2.ogg
|sound3=Amethyst resonate3.ogg
|sound4=Amethyst resonate4.ogg
|source=block
|description=When an amethyst block re-emits a vibration
|id=resonate.amethyst_block
|volume=3.0
|pitch=''varies''<ref group=sound>Uses the same system as Java Edition.{{verify}}</ref>}}
{{Sound table
|rowspan=2
|sound=-
|source=-
|description=''Undefined sound event''
|id=block.sculk_sensor.clicking
|volume=1.0
|pitch=0.73}}
{{Sound table
|source=-
|description=''Undefined sound event''
|id=block.sculk_sensor.clicking_stop
|volume=1.0
|pitch=0.62
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Sculk Sensor
|spritetype=block
|nameid=sculk_sensor
|foot=1}}
{{ID table
|displayname=Block entity
|spritename=sculk-sensor
|spritetype=block
|nameid=sculk_sensor
|foot=1}}

{{el|be}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Sculk Sensor
|nameid=sculk_sensor
|spritetype=block
|id=562
|foot=1}}
{{ID table
|notnamespaced=y
|displayname=Block entity
|spritename=sculk-sensor
|spritetype=block
|nameid=SculkSensor
|foot=1}}

=== Block states ===
{{see also|Block states}}

{{/BS}}

=== Block data ===
A sculk sensor has a block entity associated with it that holds additional data about the block.

{{el|java}}:
{{see also|Block entity format}}
{{/BE}}

{{el|bedrock}}:
: See [[Bedrock Edition level format/Block entity format]].

== Achievements ==
{{load achievements|Sneak 100}}

== Advancements ==
{{load advancements|Sneak 100}}

== History ==
{{History||2020|link={{tweet|CagilMartin1|1540933520268607490}}|Prototypes for the sculk sensor are made, previously simply stepping on sculk would produce noise and alert the warden.|The sculk sensors were originally only going to emit a redstone signal after being triggered four times, visually shown by markings on its top that would light up each time.}}
{{History||October 3, 2020|link={{ytl|DBvZ2Iqmm3M|t=13m02s}}|[[File:Sculk Sensor (pre-release 1).gif|32px]]The sculk sensor is shown off at [[Minecraft Live 2020]].
|[[File:Sculk Sensor (pre-release item).png|32px]] Item model was without tendrils since they were an entity, similar situation to the book on the [[enchanting table]].}}
{{History||November 13, 2020|link={{tweet|kingbdogz|1327265084352180224}}|[[File:Sculk Sensor (pre-release 2).gif|32px]] The sculk sensor has a new texture and clicking animation in a tweet from [[Brandon Pearce]].
|Tendrils are no longer entities and merged to [[block model]].}}
{{History||November 23, 2020|link={{tweet|kingbdogz|1330993128099229697}}|[[File:Sculk Sensor (pre-release 3).gif|32px]] The sculk sensor has a new clicking animation in a tweet from [[Brandon Pearce]].}}
{{History||November 27, 2020|link={{tweet|kingbdogz|1332335160038191105}}|[[File:Inactive Sculk Sensor JE1.png|32px]] The sculk sensor has a new final texture in a tweet from [[Brandon Pearce]].}}
{{History|java}}
{{History||1.17|snap=20w49a|[[File:Sculk Sensor JE1.gif|32px]] [[File:Inactive Sculk Sensor JE1.gif|32px]] [[File:Active Sculk Sensor JE1.gif|32px]] Added sculk sensor with a new inactive and clicking animation.}}
{{History|||snap=20w51a|Eating Start has been removed as an event.
|Entity Hit's frequency value has changed from 9 to 8.
|Container Close's frequency value has changed from 10 to 14.
|Container Open's frequency value has changed from 11 to 15.
|Walking on [[wool]] no longer causes vibrations.
|Throwing wool as an item onto the ground no longer causes vibrations.
|Sculk sensors are now silent while [[waterlogged]].}}
{{History|||snap=21w05a|Added the following game events:
{{pipe escape|
{|class{{=}}"wikitable collapsible collapsed"
! Output !! Vibration Type
|-
| 6 || Minecart Moving, Ring Bell, Block Change
|-
| 7 || Drinking Finish, Prime Fuse
|-
| 8 || Mob Interact
|-
| 9 || Equip, Shear, Ravager Roar
|-
| 12 || Entity Place
|-
| 13 || Entity Killed
|-
| 14 || Shulker Close
|-
| 15 || Shulker Open
|}
}}
}}
{{History|||snap=21w13a|The two unused textures of the calibrated sculk sensor top and side has removed.}}
{{History|||snap=21w19a|Sculk sensors are now accessible only through commands.}}
{{History||1.18|snap=Experimental Snapshot 1|Sculk sensors are now available in the [[Inventory|creative inventory]].}}
{{History|||snap=21w37a|Sculk sensors are once again accessible only through commands.}}
{{History||1.19|snap=Deep Dark Experimental Snapshot 1|Sculk sensors now generate in the deep dark biome.
|Sculk sensors now drop [[experience]] when mined without [[Silk Touch]].
|Sculk sensors now always activate when stepped on, even when sneaking.
|Sculk sensors have been re-added to the [[Inventory|creative inventory]].}}
{{History|||snap=22w15a|[[Carpet]]s, like wool blocks, now dampen the vibrations caused by their placing, breaking or dropping as items.
|Carpets now also dampen the vibrations caused by running and jumping over them.}}
{{History||1.19.4|snap=23w06a|Sculk sensors are now able to detect more actions included in several existing and new game events, such as:
* {{cd|block_change}}:
** Using shears on [[cave vines]], [[kelp]], [[twisting vines]] and [[weeping vines]].
** Picking an item from a [[cave vine]] or a [[lectern]].
** Interacting with items placed on both types of [[item frame]]s.
** Trampling [[farmland]] into regular [[dirt]].
** Charging up a [[respawn anchor]].
** Interacting with a [[composter]].
* {{cd|block_place}}:
** [[Turtle]] and [[frog]]s laying eggs.
* {{cd|container_close}}:
** Closing a [[minecart with chest]] or a [[boat with chest]].
* {{cd|entity_dismount}} (new game event, with signal 6):
** Dismount any passenger from any vehicle.
* {{cd|entity_interact}}:
** Dyeing a [[sheep]].
** Attaching or removing a [[lead]] from an entity.
* {{cd|entity_mount}} (new game event, with signal 7):
** Mount any passenger to any vehicle.}}
{{History|||snap=1.19.4 Pre-release 1|The {{cd|item_interact_finish}} event now has a vibration frequency of 2 instead of 14.}}
{{History|||snap=1.19.4 Pre-release 4|Sculk sensors are now activated upon breaking [[shulker]] bullets.}}
{{History||1.20|snap=23w12a|Sculk sensors can now be used to craft [[calibrated sculk sensor]]s.
|Vibration frequencies of many actions in the game have been tweaked and greatly simplified to prevent unwanted interference, as following:
{{pipe escape|
{|class{{=}}"sortable wikitable collapsible collapsed"
|-
!Old Output!!Vibration type!!Game event!!Description
|-
|1||Step||<code>minecraft:step</code>
||An [[entity]] walks on the ground or a [[minecart]] rolls{{note|name=step-carefully|Is ignored when sneaking.}} 
|-
| rowspan="2" |2
|Flap
|<code>minecraft:flap</code>
|A flying entity (e.g. a [[bat]]) flaps its wings
|-
|Item Interact Finish
|<code>minecraft:item_interact_finish</code>
|A player reels in a [[fishing rod]], stops blocking with a [[shield]], finishes pulling back a [[bow]] or [[crossbow]], throws a [[trident]], or retracts a [[spyglass]]{{note|name=step-carefully}}
|-
|3||Swim||<code>minecraft:swim</code>||Entity [[swimming]]{{note|name=step-carefully}}
|-
|4||Elytra Glide||<code>minecraft:elytra_glide</code>||Glides with [[elytra]]
|-
| rowspan="2" |5
|Hit Ground
|<code>minecraft:hit_ground</code>
|An entity or an item falls{{note|name=step-carefully}}
|-
|Teleport
|<code>minecraft:teleport</code>
|An entity (e.g. an [[enderman]]) teleports 
|-
| rowspan="5" |6
|Block Change
|{{cd|minecraft:block_change}}
|A book is placed on a [[lectern]], a music disc is inserted into or ejected from a [[jukebox]], an item is added to or removed from a [[flower pot]], a [[campfire]] is filled with food{{note|name=dispenser|Also works with dispensers.}}, a [[candle]] is placed on a [[cake]], a big [[dripleaf]] is tilted, a [[bell]] is rung, a [[daylight detector]] switches mode, a bee enters or exits a [[beehive]], wax is added to or removed from a [[copper block]], a [[log]] is stripped of its bark, grass is converted into [[farmland]] or a path, a berry bush is harvested, a candle or campfire is lit or extinguished
|-
|Minecart Moving
|{{cd|minecraft:minecart_moving}}
|Does not function currently<ref>{{bug|MC-213936}}</ref><!--Triggers strength of 1, which is step-->
|-
|Splash
|<code>minecraft:splash</code>
|An entity splashes in [[water]], a [[boat]] is above a [[bubble column]], or a boat paddles{{note|Despite being an occurrence of splashing, sculk sensors do ''not'' detect fishing bobbers hooking a fish; this has been confirmed by Mojang to be intentional.<ref>{{bug|MC-207334|||WAI}}</ref>}}
|-
|Entity Shake
|<code>minecraft:entity_shake</code>
|A [[wolf]] shakes off water after getting wet
|-
|Note Block Play
|<code>minecraft:note_block_play</code>
|A [[note block]] emits a sound
|-
| rowspan="3" |7
|Drink
|{{cd|minecraft:drink}}
|A [[potion]] is finished drinking.{{note|Milk does not trigger any vibration, and honey and stews trigger the eating event. See {{bug|MC-213937}}.}}
|-
|Prime Fuse
| {{cd|minecraft:prime_fuse}}
|A [[TNT]] or a [[creeper]] begins exploding
|-
|Projectile Shoot
|<code>minecraft:projectile_shoot</code>
|A projectile is fired{{note|name=step-carefully}}
|-
| rowspan="4" |8
|Entity Interact
|{{cd|minecraft:entity_interact}}
|Giving a [[golden apple]] to a [[zombie villager]] with Weakness, healing a tamed wolf, healing an [[iron golem]], a [[panda]] is given a food item, or most instances of successfully feeding an animal.
|-
|Projectile Land
|<code>minecraft:projectile_land</code>
|A projectile hits something
|-
|Eat
| <code>minecraft:eat</code>
|A slice of cake is eaten, a [[horse]] eats,<ref>{{bug|MC-213950}}</ref> a panda eats, an animal eats grass, or a player eats [[food]].{{note|Honey bottles and stews count as food for this case.}}
|-
|Entity Damage
|<code>minecraft:entity_damage</code>
|An entity is damaged or any entity except an armor stand is killed<!--Triggering on death is likely a bug except for boats, minecarts, and item entities. The code for those 3 is written differently and more explicitly states this behavior. Might still be a bug though. See MC-213947.-->
|-
| rowspan="3" |9
|Equip 
|{{cd|minecraft:equip}}
|An item is put on an [[armor stand]], or [[armor]] is equipped (either through the {{ctrl|use}} button, or from the inventory).
|-
|Shear
|{{cd|minecraft:shear}} 
|Use [[shears]] to disarm a [[tripwire]], carve a [[pumpkin]], harvest [[honeycomb]],{{note|name=dispenser}} remove a [[snow golem]]'s pumpkin,{{note|name=dispenser}} remove wool from a [[sheep]]{{note|name=dispenser}}, or convert a [[mooshroom]] into a [[cow]]{{note|name=dispenser}}
|-
|Entity Roar
|{{cd|minecraft:entity_roar}}
|A [[ravager]] roars 
|-
| rowspan="4" |10
|Block Close
|<code>minecraft:block_close</code>
|A [[door]], [[trapdoor]], or [[fence gate]] closes
|-
|Block Deactivate
|<code>minecraft:block_deactivate</code> 
| A [[lever]] is turned off, or a [[button]], tripwire, or [[pressure plate]] reverts to its unpressed state
|-
|Block Detach
|<code>minecraft:block_detach</code>
|A tripwire is detached
|-
|Dispense Fail
|<code>minecraft:dispense_fail</code>
|A [[dispenser]] fails to dispense an item. Does not work with [[droppers]]. 
|-
| rowspan="3" |11
|Block Open
|<code>minecraft:block_open</code> 
|A door, trapdoor, or fence gate opens
|-
|Block Activate
|<code>minecraft:block_activate</code> 
|A lever is tuned on, or a button, tripwire or pressure plate is activated
|-
|Block Attach
|<code>minecraft:block_attach</code>
|A tripwire is set 
|-
| rowspan="3" |12
|Block Place
|<code>minecraft:block_place</code>
| A block is placed or [[powder snow]] is placed on the ground{{note|This includes blocks placed by a dispenser or enderman.}}. [[Flint and steel]] or a [[fire charge]] is used to place fire on top of a flammable block
|-
|Entity Place
|{{cd|minecraft:entity_place}}
|An entity is spawned with an item, for example, a painting or a spawn egg{{note|name=dispenser}}
|-
|Fluid Place
|<code>minecraft:fluid_place</code> 
| Increasing the fluid level in a [[cauldron]], including through weather and stalactites;{{note|name=dispenser}} placing a [[fluid]] using a bucket, not including powder snow<ref>{{bug|MC-213962|MC-213962|Works As Intended}}</ref>{{note|name=dispenser}}{{note|Using fish buckets to breed axolotls does not cause this vibration. This inconsistency is intentional.<ref>{{bug|MC-208799|||Works As Intended}}</ref>}}{{note|Replacing an existing fluid, in and out of a cauldron, does not trigger the event. See {{bug|MC-213965}}.}} 
|-
| rowspan="3" |13
|Block Destroy
|<code>minecraft:block_destroy</code>
|A block is destroyed{{note|name=dispenser}}, an enderman picks up a block{{note|This does not include blocks broken by